

Completely configurable difficulty, with each section (Combat, Story, Puzzles, and Cyberspace) ranging from 0 (Very Easy) to 3 (Hard) A completely dynamic & reactive soundtrack that flows seamlessly without interruption & responds to current conditions in-game An interactive environment that responds to actions the player takes within it (such as destroy-able & interactive objects, and a world that responds to where the player is & what they are doing) Obtainable audio logs with the purpose of supplementing world-building and story-telling, composed primarily of audio vignettes that attempt to remain grounded in the world's current events Complete control over the movement and positioning of your character, including leaning, crouching, prone positioning, mantling, and a complete range of viewing angles For first-person "grounded" action games, and games in general, System Shock introduced the following as mechanics: While not the first true three-dimensional environment, it has the first implementation of such an environment in a game of its scope. IntroductionSystem Shock is likely one of, if not the, most important video game(s) of all time.
